If you're an iPhone user, today's press conference debuting a preview of the upcoming iPhone software 3.0 is going to rock your world. Greg Joswiak took the stage and announced that Apple set a goal to sell 10 million iPhones by the end of 2008, and the company achieved much more than that by selling 13.7 million. He mentioned that the company now has sold more than 17 million units, with 25,000 applications with over 800 million downloads. 98% of the applications have been approved in seven days or less. The next version of the iPhone operating system, now at version 3.0 is going to offer over 1,000 new APIs for developers, and deliver over 100 new features. The iPhone OS 3.0 will ship this summer and will be free to all iPhone 3G customers and even original iPhone users. There will be a $9.95 update charge for iPod touch users, sadly. So, who's ready for the newly announced features?
- Copy and paste functionality.
- Accessories can now talk with hardware.
- Push notifications, huge plus compared to background applications in my opinion.
- Landscape mode for Apple applications.
- MMS text messaging, finally.
- Search all applications via the new Spotlight
- 3.0 now has a standard system for finding other devices in the same area without using a WiFi network. Other devices can now be found via Bluetooth with no pairing required.
- Stereo Bluetooth is now supported
- Anti-phishing now in Mobile Safari
- Safari will also remember login credentials.
- Parental controls extended to movies, TV shows, and application downloads.
- Turn-by-Turn GPS for the Google Maps application.
- There is a new Voice Memo application for iPhone.
- There is also a new version of the media player that will automatically adjust the quality of the stream based on your connection to the network.
- In-App Purchasing for App Store applications, demonstrated in EA's upcoming ‘The Sims 3' game for iPhone.
- HDTV streaming for audio and video.
Spotlight: The new Spotlight feature will have its own separate page on the devices home screen, which will sit to the left of all other pages. To get to it, simply swipe to go to the left and then enter what you wish to search for. From what we've seen, it's simple and easy.
In-App Purchasing: This is rather self-explanatory. In certain applications (mainly games) you'll be able to pay for items. For example, in The Sims 3, you can purchase items for your Sims, at $0.99 each.
All the other new additions are relatively self-explanatory.
There have been a lot of announcements today, and I'm sure you're wondering why Apple took so long to provide some of these features. Here are a few quotes from today's announcement:
"We were asked, why don't you do background processing? It's bad for the customer. It drains battery. We've been testing this, and running some background processes on some phones. We took a popular AIM client, and we just let go in the background -- then we measured the standby time. And it dropped by 80% or more."
"So, push. Preserves battery life, maintains performance, optimized for mobile networks."
"[Applications] 96% are approved, but there are things we have to watch out for. There have been issues, issues about content that's available to children for instance. But at the end of the day, we have a great solution that's working, and we're constantly making it better. We're tracking these numbers, and speaking with developers, and we are constantly doing that."
After the presentation, the Q&A began. Here are some quick highlights from the session:
Q: Flash? What are you doing?
A: We have no announcements on that topic today. But there are a lot of video streams we can handle. h.264 works great. We're adding HDTV streaming for audio and video. We think there's a lot of great video solutions for a single clip.
Q: Where do you stand on tethering?
A: Scott (explains tethering): We're supporting tethering in the client side, we're building that support in. We're working with our carriers around the world. We are building that support in.
Q : Are you addressing any of the lagginess with the new OS? We saw some of that when you loaded SMS up.
A: We're definitely addressing those issues. The units you saw today are demo units.
Q: Push notification, will you make uptime promises?
A: No.
Q: Why did copy paste take so long?
A: Scott: It's not that easy. There were security issues.
Overall I am very pleased with the updates that Apple is coming out with. As a Windows Mobile user, I myself have personally not given the iPhone a go because key features like MMS, C&P, and Push Notifications were not available on the iPhone. This major update is going to be a key player in the mobile phone arena. Microsoft and Windows Mobile has their work cut out for them. Overall I'm sure the millions of customers using the iPhone gives Apple a thumbs up, I do.
On a side not, there were a ton of new applications demoed today at this press event. Too many for us to list, so head over to Engadget for a look.
Kudos to Ars Technica and Engadget for the live blogging. Neowin reporter Sam Symons contributed to this article
















Don't think so.
Yeah, for Apple events, I don't think allow live videos; they usually just have a QuickTime movie up about an hour or so after it's finished, on Apple's site
Wow. Thanks for giving me the surefire ticket to Windows Mobile 7, Apple. I decide what I wanna run.
Eh. On Windows Mobile, the user can decide whether to run apps in the background or not. If you want to, understanding that it will drain the battery faster, leave it open. If not, close it. Choice is good.
that works now. that's the whole point of copy+paste.
you can visit a website, copy a passage and paste it into any other application.
Hmm... maybe that client, in fact probably every single iPhone app, wasn't programmed to run with lower CPU priority while in the background because no apps on the iPhone are supposed to do that yet. Wonder what Palm has to say on this?
Also bear in mind that in WebOS the cards keep repainting even while shuffling through them while the iPhone OS has to snap a screenshot to animate the window zooming out. If the Pre can still manage more battery life over the iPhone, Apple's doing something wrong here.
Keep in mind that the Pre's CPU is ~1.4-1.5x faster. And it has an even more advanced GPU.
Fast does not mean power-hungry, though. There used to be a correlation, but the Pre might definitely buck it.
Apple like milking this stuff basically selling a 2yo phone.
Keep in mind they're going over developers and their benefits first; I'm sure C&P will be coming
lol. Keep in mind this is a live feed, so anything could happen...
You couldn't find a way to send the video to your friend? I thought it had a "send via" capability.
Clicky
Neowins post doesnt contain anything useful really.
What do you expect? Flashy hardware, cartoon UI? please.... this is so you dont have to jailbreak, (whitch I'm glad apple wants stopped, people are lazzy)
Clicky
Neowins post doesnt contain anything useful really.
Probably because at the time, we were updating as the news was coming from the live blogs. Article is completely updated now
The iPod touch gets everything in the new OS.. for $9.99.. but the iPhone Gen 1 will not get MMS and Stereo bluetooth
This is what happened in the Q& A
Q: Is there a physical hardware problem on the first-gen iPhone that prevents it from doing MMS.
A: It’s a different radio, so it is a physical issue.
Last edited by dimithrak on 17 Mar 2009 - 18:46
Nothing like getting OOo's and Aaahs from an audience for finally implementing a standard technology on a 2 year old platform.
+1
+1
-1
+1
is the iphone 1st gen radio different from cellphones over the past 8 years that can do MMS?
does it need a special radio? i mean it thought MMS required AT LEAST gprs? which the old iphone has
It probably needs a baseband update to do properly (a.k.a. according to spec), and Apple's either too lazy to do it, or thinks the 1st Gen is too old to support a baseband update.
EDIT: One has to remember that Apple's engineering resources are much, much smaller than say MS, and most if not all the radio engineers are probably working on the next-gen iPhone.
"Summer", apparently.
Zunes from 3 years ago all have the same new software features and we didn't have to pay a cent for the two major updates that they did. Also, the Zune updates were significantly greater than just some copy/paste and login credentials.
Apple just wants the extra money, simple as that.
Just shame wee're all so excited over a piece of software. That provides features alot of other phones do by default lol
http://www.developer.apple.com/ if you can get onto it...as you can imagine, demand is rather high.
I own an iPod touch 2G
That's probably because you got one from stock. Any iPod touch from the online Apple Store shipped with version 2.0 the day it was released.
Should be an announcement pretty soon on that
Yea, maybe we could boycot Apple so that they stop doing upgrade fees!
Btw there's always a way to get around that, but it usually goes beyond my skills. $10 isn't reaklly expensive for everything it adds, I remember back in the time, when they decide to include the original iPhone apps into the iPod, they would charge $20. I felt totally ripped of this time.
Explanations here : http://www.reghardware.co.uk/2007/01/17/ap...ifi_fee_update/
It justifies the fee for the U.S. only though.
Last edited by PsykX on 20 Mar 2009 - 14:23
Of course, I don't get to worry about it since I own an iPhone 3G.
Now the only thing left they absolutely need to do is to upgrade the darned camera when they introduce the new hardware in June! After all, 2.0 megapixels and no flash simply will not do anymore!
Last edited by rm20010 on 18 Mar 2009 - 04:11
I have to disagree with you there. I bought my 1st gen iPod Touch with the 1.x firmware, and as soon as 2.0 came out, I obtained it. It was much better, because even the first 2.x version was way more stable. When I bought my iPod, it would crash like 4-5 times a day (mostly with Safari). After I upgraded to 2.0, I barely got any crashes. So I have my hopes pretty high for the 3.0 firmware.
From the dev site : "Includes the Xcode IDE, iPhone simulator, and a suite of tools for developing applications for iPhone and iPod touch."
You sure can; I have the beta running on my iPod touch 1G... it works well.
I don't think it will, I think AT&T charges extra for it....they charge for everything.
http://developer.apple.com/iphone/program/sdk.html
http://developer.apple.com/iphone/program/sdk.html
Yeap; after I had installed the firmware, I had to log in to my developer account via iTunes in order for it to turn on fully.
I thought Apple said they would allow Turn-by-turn, but the developer would NOT be able to use the maps API that includes the Google Maps due to licensing issues and would have to provide their own maps?
All these updates plus more in the future will demand more power from the phone so it's only right it gets a little workout to get more muscle, hence the predicted hardware revision in the summer.
I just hope it is also released as a Pay As You Go phone only option in the UK!
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