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'No weak links' in Bioshock 2 team, says studio exec

DrunknMunky   on 16 April 2009 - 20:59 · 10 comments & 4782 views

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Doubts have been circulating around the development of Bioshock 2, as the original 2K Boston and Australia teams aren't involved with the sequel. But 2K Marin (the studio working on Bioshock 2) Ceative Director, Jordan Thomas, has said in an interview with Gamespot that there is no weak links in his team.

"We started to very slowly, and through a very stringent interview process, bring in the top talent in the Bay Area, and cherry pick, essentially, I'm now very proud of the group we put together. There's really no dead weight, and I'm consistently surprised by their talent, and their passion for BioShock. ... The minds that shaped the 2K Australia studio and 2K Marin were kind of a child that came out of 2K Boston and beyond, and 2K as a whole, frankly."

Only 5 members were revealed to be working on Bioshock 2 who were part of the development team at 2K Boston/Australia. Also notably absent from the sequel is Ken Levine who was the lead designer for the first game. Rumours have been circulating the internet regarding his involvement with the sequel however he revealed to Gamespot in an interview last month he was working on an unnamed project for 2K Boston.

"2K Boston is focused on our next project, which will probably come as a huge surprise to our audience and yet at the same time will make total sense once they see it. I will say that we're clicking on all cylinders," Martin said.

Bioshock 2 was announced with a sneak peak trailer at the end of the Playstation 3's port of the first game in late 2008. The April edition of Game Informer revealed players will control a rogue Big Daddy this time around, where they investigate the disappearance of girls from coastline areas around the Atlantic. The game is set to release in Q4 2009.

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#1 Avee on 16 Apr 2009 - 21:34
bioshock rox!!
(4 replies) #2 s3n4te on 16 Apr 2009 - 21:38
How did they manage to build a city under the ocean with 1950s technology? I don't even think you can with today's technology. Wouldn't the pressure crush everything?

Did Andrew Ryan single handedly build it from ocean floor up?
#2.1 DrunknMunky on 16 Apr 2009 - 21:45
It's a game, relax
#2.2 Grex on 16 Apr 2009 - 21:49
It's Just plain crazy the physics are simply impossible.
#2.3 venerator on 17 Apr 2009 - 01:21
Grex said,
It's Just plain crazy the physics are simply impossible.


For the time setting in the game, probably, but if humans nowadays really dedicated all available knowledge and resources, they could build an underwater city. It's just not a prosperous venture.
#2.4 FoxieFoxie on 17 Apr 2009 - 08:11
s3n4te said,
How did they manage to build a city under the ocean with 1950s technology? I don't even think you can with today's technology. Wouldn't the pressure crush everything?

Did Andrew Ryan single handedly build it from ocean floor up?


Yeah, even load game doesn't work in real life.
#3 non.sequitur2 on 16 Apr 2009 - 21:48
So there are "no weak links" on the dev team? Wow. Amazing. What did we *think* he was going to say? "Our team sucks, except for person x and person y". Of course he's going to say the are "no weak links", hello. There's ALWAYS a weak link, there has to be. Are we supposed to believe that EVERY PERSON has the EXACT SAME skill set? Uh....OK....
#4 venerator on 17 Apr 2009 - 01:22
I had low-expectations of the original BioShock, because I was a fan of the space setting that System Shock was in, but the developers really blew me out of the water with the end result. As far as the sequel goes, I'm going in with the same mindset, low expectations, and hopefully they deliver mind-blowing results for me again.
(1 reply) #5 +Xerxes on 17 Apr 2009 - 02:05
I'm not worried at all. Going by in-game footage I've seen of it, I'm 110% confident BioShock 2 is gonna rock. it's still firmly on my must have list
#5.1 Sam Symons on 17 Apr 2009 - 02:55
Xerxes said,
I'm not worried at all. Going by in-game footage I've seen of it, I'm 110% confident BioShock 2 is gonna rock. it's still firmly on my must have list

I concur. If they can bring back the atmosphere, the noises, all that stuff, it'll easily win me over. I was happy to see the glass wall of Rapture break in the trailer, and all the water coming in.

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