Tony Gikas, analyst for Piper Jaffray, is guessing Microsoft will drop the price of the Xbox game console to $ 149 next Tuesday morning. This is in an effort to generate some short term sales increases in retail stores. However, he also is somewhat pessimistic about the strategy being effective long term. He says that's still $ 20 above where the Xbox price needs to be in order to build sales momentum and boost the console's user base.
"Xbox management must be under pressure to limit losses on its Xbox hardware system," he wrote. "We think the $ 149 price point is a risky undertaking that will limit unit sales without additional promotions or killer applications to drive interest. We had been expecting the $ 129 price point to drive hardware and ultimately software sales during the next 12 months. We doubt a $ 149 price point will be enough to drive (2004) hardware unit sales above 2003 levels."
Microsoft executives have refused to comment on this prediction, even when asked at the Game Developers Conference in San Jose, California held this week. Some had speculated the price move would be announced at that time. So we will have to wait and seee what happens after this weekend. All they will say is pricing is not driven by profitability. They are looking at the business quarterly and asking themselves where do they want the installed user base to be. It is more of an investment.
News source: CDFreaks - Speculation about Microsoft Xbox price cut on Tuesday
"Xbox management must be under pressure to limit losses on its Xbox hardware system," he wrote. "We think the $ 149 price point is a risky undertaking that will limit unit sales without additional promotions or killer applications to drive interest. We had been expecting the $ 129 price point to drive hardware and ultimately software sales during the next 12 months. We doubt a $ 149 price point will be enough to drive (2004) hardware unit sales above 2003 levels."
Microsoft executives have refused to comment on this prediction, even when asked at the Game Developers Conference in San Jose, California held this week. Some had speculated the price move would be announced at that time. So we will have to wait and seee what happens after this weekend. All they will say is pricing is not driven by profitability. They are looking at the business quarterly and asking themselves where do they want the installed user base to be. It is more of an investment.
- Changelog
- made MP4 AAC the new default ripping encoder
- fixed a crash bug when playing some AVI files in in_dshow
- added multimedia keyboard keys in global hotkeys default configuration
- added "Manual playlist advance" in Repeat button popup menu in Classic mode
- improvements in MP3 encoder configuration (added --alt-preset standard, etc...)
- made the tabs in the preferences XP correctly themed under Windows XP
- revamped the Media Library preferences a bit
- new experimental WMA9 input plugin
- gen_jumpex updates from DrO
- added "Nuke library" action in Media Library
- more upside down videos fixes
- fixed crash if a plugin generated a pledit wm_windowposchanged on shutdown
- fixed crash exploit in in_mod (thanks Peter Winter-Smith)
- fixed various crashes in in_midi when playing invalid files
- made in_midi store its settings in winamp.ini instead of the registry
- fixed error during installation on computers with chinese/oriental regional settings
- removed AOD from installer
- added Shift-R to toggle manual playlist advance
- updated VP6 video decoder to latest VP6.2 code
- fixed crash when launching winamp with very long filenames from explorer
- made registration dialog to appear in Explorer's taskbar when installing pro verion
- fixed pledit/video windows showing up at startup when minimized
- modern skins updates:
- winamp modern skin now uses a 3 state repeat button: no repeat/repeat all/repeat track
- added appplication desktop toolbars capabilities for layouts, add
appbar="left|top|right|bottom" to use them
- upped maki binary version, improved stack protection
- current skin version number is 1.2 (this should not change for a long while now, and of course we continue to support 0.8 to 1.1)
- (very) limited maki debugger (for now you can bring it up with invokeDebugger(); in a script then use 'x' to continue and 'i' to trace into)
- fixed obscure capture problem with dragging windows
- fixed rectrgn being forced to 1 in xml xuiobject buttons that are originally imageless
- fixed hilited state not on after clicking on buttons while the mouse stays in area
- fixed scripted onEnterArea/onLeaveArea not being always correctly called while mouse button stays down
- fixed getToken being passed NULL throwing guru
- fixed clipping of painting within the background's region of a group rather than
within the composed region (the one you can change with sysregion)
- fixed image cache problem when using the same bitmap as a map and a button image parameter
- winamp modern skin now uses a 3 state repeat button: no repeat/repeat all/repeat track

It seems like MS has an endless hole in their wallet...
Cost to make each time Sale Price Profit
Games $1 $50 $49
Hardware $200-$300 $150 -$50-150
Hope that explains it for you.
Pick a catagory and go there and I HATE IT when they want to monopolized everything they get their hands on.
As for Microsoft choosing to enter the console market, perhaps you should cast your mind back to a time when Sony didn't make consoles...they now dominate the industry.
Be under no illusions, there is no company on the face of the earth which would turn down the chance of making more profits by gaining a stranglehold on a particular sector, and once that sector is being bled dry then they would try to conquer another sector.
thanks for adding to the conversation,
STV
on a serios note there is no problem i get a cheap console. mroe games (and by association more opportunity for beter games) come across. like godsent said 149 pc if u want run a lil linux on their do some large screen web browsing or watch movies.
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